Tracker Rounds – Damaging an enemy with a firearm briefly reveals them to your team. Nimble Hands – Increase weapon swap and reload speed. Padded Steps – Silence the sound of your footsteps when not sprinting.Ĭloaked – Become Immune to being revealed by enemies. It is indeed an excellent addition to Gl1tch’s collection if you afford it. Further upgrades can give Gl1tch better throwing range and increases the amount to 2 by the final tier. Tactically throwing flashbangs behind cover to give your team more room to execute a push is useful. The flashbang is a good tool for also executing invitations by temporarily blinding opponents in its line of sight and radius. This is going to be a crucial buy for Gl1tch regardless of strategy. The final upgrade widens the explosion radius, so the 250 direct damage goes a lot further to surrounding enemies. The tier one upgrade also increases throw speed for securing those well-aimed throws. The upgrades for the Semtex increases the stick damage goes to 250, guaranteeing they one-shot a stuck opponent. The semtex is also great for regular 1v1 since Gl1tch will likely lose gunfights at long angles or really short ranges with the SMG. The situations could be to launch a semtex during the initiation or to deny pathways on certain sites. Because of the combination of his ability to gain intel, a Semtex grenade synergizes well. Gl1tch has a competent list of gadgets that help him get the job done. One of Gl1tch’s many gadgets is the explosive Semtex Grenade. Once again, melee weapons are rather cost-inefficient, so avoid buying it in competitive games. You can upgrade it to tier 1 to improve its lunge distance, and you can upgrade it to tier 2 to improve its body damage from 40 to 65. It can deal 40 body damage and 100 throw damage. The melee weapon for Gl1tch is the Baseball Bat. Though it is still an effective weapon for rotating if you go the shotgun build. His LMP has 16 range compared to the Executioner’s 15, so it does get side-lined in the later rounds. While it is a solid pistol fit for his playstyle, it does, however, fall off after the first round. The sidearm does well against all pistols at a distance but falls off against the machine pistols in close quarters. His sidearm is the Executioner, a long-range pistol that has a low rate of fire and high damage. Upgrading the shotgun to an eight-round capacity and increasing its range to nine are decent, especially when contending SMG players at a slight distance. Gl1tch can also perform the site denial role better by using his hack radius or detect where enemies are pushing from to better prepare for their site execute. Shotguns excel on narrow map pathways and surprising enemies by hiding in full cover near bombsites. However, the weapon is a great choice on the defense. For that reason, Gl1tch should avoid using the shotgun on the attacking side, as it creates a disadvantage when needing to push sites. Unlike Chaac, who has an active healing ability, Gl1tch does not. The other weapon is the SKL-6, a pump-action shotgun that packs a punch. Gl1tch’s choice weapon for defensive plays is the SKL-6. Combining this with his hack ability and he can wipe out those gadgets and equipment with ease. This is particularly useful against pre-placed C4 that players might walk into, or for spotting Trench’s or Anvil’s Active Protection Systems, and Anvil’s Barricade ability. The passive is much more useful for the attacking side as Gl1tch can pick up where the enemy team is playing by reading deployable placements. Gl1tch’s passive – Intuition allows him to detect enemy equipment at a distance. If a gadget is picked up or an enemy rogue turns their ability on before the hack activates, then it will do nothing. However, there is one downside to the ability, enemy players that know the hack is coming will press their ability before the cast completes. This is particularly effective against duelists like Chaac or Scorch who need their ability to win the fight. Hacks prevent opponents from using abilities, which means your team can gain an advantage in fights for that window their abilities don’t work. The other strategy to initiate fights is by using his hack.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |